How do signs pick out place?
Dominant-Hand emic signal
- shape
- orientation
- shape
- orientation
- Start Config
- Motion
- path
- manner
- repeat
- End Config
- Face
- Eyes
- Eyebrows
- Lips
- Shoulders
Compare with speech utterances:
Syllables
- Initial
- Rime
- nucleus
- coda
Prosody
Humanly relevant scene
- a token situation accessible to physical perception
- a way of classifying scenes and other locations as located in Place and Time
- one participant + speaker
- recognize object (e.g. Proper Name, or deictic Mama)
- identity condition, a later ocurrent percept is the same object
- discrete memory (as opposed to procedural memory)
- tracked or inferred continuant
- recognize happening (precursor to Action)
- precondition situation
- result situation
- situation properties (e.g. manner)
- Refer to an object of a type
- speaker and hearer share schema for that type in their schemes of individuation
- types are made explicit in the scene, such as via an utterance (noun phrase)
- conditions of success -- may fail to refer successfully
- may be performed with eye gaze, head glance, deictic pointing (e.g. hand), or uttering a common noun, or a pronoun
- anaphoric resolution; successive references may refer to the same index in discourse
- modifiers of a head noun help resolve which of several possible objects are the target of referring
- Request Action
- Conditions of Satisfaction: hearer acts so that mentioned action results obtain in the world
- Assert Action
- Conditions of Satisfaction: the world matches the mentioned action result
- Assert State
- Conditions of Satisfaction:: the world or world objects have properties that match the mentioned state
- Promise Action
- Conditions of Satisfaction:: the speaker takes action so that the mentioned action results obtain in the world
Typical Humanly-Relevant Scene
Agent1
- locomote
- move body-part
- manipulate object.graspable
- perceive
- display
- eye gaze
- body movement
- facial expression
- smile, frown
- gesture
- vocal
- laughter, crying
- cry out for attention
- utterance
- speech
- sign language utterance
- cause
- experience
- receive
- affected
- beneficiary
- move
- path
- start
- end
- have-state
- instrument
- channel-of-motion
- Place2 (part of Place1)
- Time.Duration2
- Time.Point1
- Precondition situation
- Result situation
- Constraint
- information-bearing
- causal constraint
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